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  • 02-14-2018, 07:16 PM
    https://www.youtube.com/watch?v=MqOZp77ZSLg Specular material, full transmission, no reflection. IOR 1.0, allow fake shadows. Set medium to a scattering node. Amount, direction, and scale will affect the fog. Usually direction set to 0. For a window with rays, use a specular material with an image as transmission input. Camera must be outside fog volume. Kernel and imager settings Gamma and exposure control contrast PT and PMC kernels, lower max depth speeds render. Increase caustic blur brings out window reflection in floor. Change power of sun. https://www.youtube.com/watch?v=0jkEcSUCWq4
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